Spielsystem, Verfahren und Spielprogramm, die Vibrationen für einen Benutzer Bereitstellen Können
Anmelder: Nintendo Co., Ltd. 🇯🇵
Details
- Veröffentlichungs-Nr.
- EP3257561
- Aktenzeichen
- EP17175669
- Anmeldetag
- 13. Juni 2017
- Veröffentlichung
- 12. Oktober 2022
- Erteilung
- 12. Oktober 2022
- Rechtsraum
- EP
- IPC
- A63F13/285A63F13/211A63F13/24A63F13/5258
Abstract
A game system (1) includes a first vibration portion (108, 118) arranged in a portion held with one hand of a user and a second vibration portion (118, 108) arranged in a portion held with the other hand of the user, an operation portion (3, 4; 32, 52, 103, 113) which accepts an operation input by the user, a representation control unit (814) which provides such a screen representation that an object moving in a virtual space turns left in accordance with a first operation input by the user onto the operation portion and such a screen representation that an object (302) moving in the virtual space turns right in accordance with a second operation input by the user onto the operation portion, and a vibration control unit (818) which vibrates the first vibration portion more strongly than the second vibration portion when the screen representation control unit provides the screen representation that the object turns left and vibrates the second vibration portion more strongly than the first vibration portion when the representation control unit provides the screen representation that the object turns right.
Anmelder
- Firma
- Nintendo Co., Ltd.
- Land
- 🇯🇵 Japan
Japanischer Konzern mit Sitz in Kyoto, weltweit bekannter Hersteller von Videospielkonsolen und interaktiver Unterhaltungssoftware.
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