Verfahren und System zur Speicherung von Materialeigenschaften zur Verwendung in der Spektralen Darstellung
Anmelder: Sony Interactive Entertainment Inc. 🇯🇵
Details
- Veröffentlichungs-Nr.
- EP4664889
- Aktenzeichen
- EP25181851
- Anmeldetag
- 10. Juni 2025
- Veröffentlichung
- 17. Dezember 2025
- Rechtsraum
- EP
- IPC
- H04N19/463G06T15/00G06T15/06H04N19/597H04N19/60H04N19/625
Abstract
A computer implemented method for compressing a refractive index curve for use in spectral rendering, the method comprising: providing a refractive index curve for a material to be rendered within a virtual environment, the refractive index curve encoding the variation of the refractive index with frequency; applying a Fourier transform to the refractive index curve to obtain a time domain refractive index curve; applying a compression technique to the time domain curve to obtain a compressed time domain curve; storing the compressed time domain curve for use in spectral rendering. Since most of the important relevant variation in a time domain refractive index curve is confined to a small part of the curve, compression techniques may be readily applied to reduce the amount of data that may be stored, freeing up memory for other memory intensive aspects of the graphics rendering pipeline.
Anmelder
- Firma
- Sony Interactive Entertainment Inc.
- Land
- 🇯🇵 Japan
Japanisches Unternehmen der Sony-Gruppe, zuständig für die PlayStation-Plattform. Entwickelt Spielkonsolen, Videospiele und zugehörige Unterhaltungselektronik.
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