Sensorbasierte Adaptive Techniken zur Kalibrierung von Objekten und zur Aktivierung von Aufgaben für Benutzer
Anmelder: Tata Consultancy Services Limited 🇮🇳
Details
- Veröffentlichungs-Nr.
- EP4818858
- Anmeldetag
- 13. März 2026
- Veröffentlichung
- 7. Oktober 2026
- Rechtsraum
- EP
Abstract
With growing digitization, lifestyle has become sedentary for many citizens. This sedentary behaviour has proven to be dangerous to humans, leading to obesity, cancer, psychological disorders, etc. Hence, organizations and government entities/institutions are promoting an active life cycle. However, it is not easy. Use of mobile applications could be an easy approach to start with, but mobile devices worsen the sedentary behaviour. Gamification is a technique by which intended objectives or tasks performed by users are met through games. Present disclosure provides a system and method that implement sensor boards at different locations in an environment for enabling tasks to be performed by users based on calibrated objects in the environment. Calories burnt by the users are computed based on tasks performed and are compared with the target calories to be burnt. Based on the comparison, the speed of the calibrated objects and an associated difficulty level are adjusted.
Anmelder
- Firma
- Tata Consultancy Services Limited
- Land
- 🇮🇳 Indien
Indisches IT-Dienstleistungs- und Beratungsunternehmen, Teil der Tata Group. Bietet Softwareentwicklung, IT-Consulting, Outsourcing und digitale Transformationslösungen für Unternehmenskunden weltweit an.
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