Maskenauswahl
Anmelder: Imagination Technologies Limited 🇬🇧
Details
- Veröffentlichungs-Nr.
- EP4819052
- Anmeldetag
- 31. März 2026
- Veröffentlichung
- 7. Oktober 2026
- Rechtsraum
- EP
- IPC
- G06T11/40
Abstract
According to the invention there is provided a method of rendering in a graphics processing system supporting variable fragment shading rate, the method comprising determining whether it is not possible for the shader fragment size to be affected by an attachment fragment shading rate, the shader fragment size being determined by a combination of the attachment fragment shading rate with another fragment shading rate, if it is not possible for the shader fragment size to be affected by an attachment fragment shading rate selecting and applying a sample mask before the system is configured to combine the attachment fragment shading rate with the another fragment shading rate. If it is possible for the shader fragment size to be affected by an attachment fragment shading rate selecting and applying a sample mask after the attachment fragment shading rate is combined with the another fragment shading rate
Anmelder
- Firma
- Imagination Technologies Limited
- Land
- 🇬🇧 Großbritannien
Britisches Halbleiter-Designunternehmen aus Kings Langley, das Grafikprozessor-IP-Kerne (PowerVR) sowie Prozessorarchitekturen für mobile Geräte, Automobil- und eingebettete Systeme entwickelt und lizenziert.
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Elkington and Fife LLP · Sevenoaks