Bedingtes Zusammenfügen von Instanzblöcken
Anmelder: Imagination Technologies Limited 🇬🇧
Details
- Veröffentlichungs-Nr.
- EP4819056
- Anmeldetag
- 31. März 2026
- Veröffentlichung
- 7. Oktober 2026
- Rechtsraum
- EP
- IPC
- G06T15/80
Abstract
According to the invention there is provided a method of rendering, in a rendering space, the method comprising a rendering phase comprising: analysing a first primitive to determine shader fragment task instances, grouping shader fragment task instances from the first primitive into blocks, identifying a second primitive having a common boundary with the first primitive and using the same shading program, selecting a critical angle, wherein the critical angle is dependent on a fragment size associated with at least one shader fragment task instance in the particular block; comparing an angle between the first and second primitives to the critical angle. Based on the result of the comparison, adding at least one fragment shader task instance derived from the second primitive to the particular block, and shading the block of shader fragment task instances.
Anmelder
- Firma
- Imagination Technologies Limited
- Land
- 🇬🇧 Großbritannien
Britisches Halbleiter-Designunternehmen aus Kings Langley, das Grafikprozessor-IP-Kerne (PowerVR) sowie Prozessorarchitekturen für mobile Geräte, Automobil- und eingebettete Systeme entwickelt und lizenziert.
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Elkington and Fife LLP · Sevenoaks