System und Verfahren zur Modifizierung von Videospielaudio
Anmelder: Sony Interactive Entertainment Inc. 🇯🇵
Details
- Veröffentlichungs-Nr.
- EP4725570
- Anmeldetag
- 10. Oktober 2025
- Veröffentlichung
- 15. April 2026
- Rechtsraum
- EP
Abstract
A computer-implemented method for modifying video game audio output using a video gaming system. The method comprises: obtaining a hearing loss profile associated with a user, the hearing loss profile defining a hear loss value varying with frequency; obtaining audio data to be output on a video gaming system, the audio data corresponding to an audio asset, the audio data comprising a plurality of frequency bands; determining, for each frequency band of the plurality of frequency bands, a respective loudness level; selecting, for each frequency band of the plurality of frequency bands of the audio data, a respective modulation profile based on the frequency band and the respective loudness levels, the modulation profile defining a gain value to be applied dependent on a hearing loss value provided by the hearing loss profile; and applying, to each frequency band of the audio data, the respective modulation profiles using the hearing loss profile to generate modified video game audio.
Anmelder
- Firma
- Sony Interactive Entertainment Inc.
- Land
- 🇯🇵 Japan
Japanisches Unternehmen der Sony-Gruppe, zuständig für die PlayStation-Plattform. Entwickelt Spielkonsolen, Videospiele und zugehörige Unterhaltungselektronik.
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