Adaptive Audionutzung Generativer Künstlicher Intelligenz zur Benutzerdefinierten Tonklassentransformation
Anmelder: Microsoft Technology Licensing, LLC 🇺🇸
Details
- Veröffentlichungs-Nr.
- EP4789738
- Anmeldetag
- 21. Januar 2026
- Veröffentlichung
- 12. August 2026
- Rechtsraum
- EP
Abstract
Technology is disclosed for adapting a dynamic audio stream to modify sounds of a sound class based on user preferences in systems including gaming systems. A user may provide, via a graphical user interface, at least one sample instance of a sound class and a transformation type. The system may use the instances of the sound class to train a generative artificial intelligence (AI) model to identify instances of the sound class in a dynamic audio stream (e.g., from game instances on a gaming instance) and to transform the instances of the sound class with the transformation type in the dynamic audio stream. The output stream from the generative AI model can be used as the audio output. As the user hears other instances of the sound class in the output audio stream, the user can provide feedback to tune the generative AI model for the user-specific instances.
Anmelder
- Firma
- Microsoft Technology Licensing, LLC
- Land
- 🇺🇸 USA
US-amerikanisches Technologieunternehmen mit Sitz in Redmond, Washington, gegründet 1975. Entwickelt Betriebssysteme, Software, Cloud-Dienste und Hardware, darunter Windows, Office und Azure.
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