Automatische Pinchpunkterzeugung in Interaktiven Spielen
Anmelder: Skydance Silicon Valley, LLC 🇺🇸
Details
- Veröffentlichungs-Nr.
- EP4792902
- Anmeldetag
- 11. Februar 2026
- Veröffentlichung
- 19. August 2026
- Rechtsraum
- EP
- IPC
- A63F13/47, A63F13/493
Abstract
Systems and methods for automatic pinch point generation and timeline control within an interactive game are disclosed. The system analyzes game data, narrative flow and gameplay challenges, to identify contained areas where player progression converges, such as cutscenes or boss battles. Pinch points serve as stable markers for bi-directional navigation, allowing players to scrub forward or backward through the game's narrative. When a user interacts with a timeline overlay, the system calculates a target timestamp and snaps to the nearest valid pinch point to ensure a stable game state. This process involves dynamically unloading active assets and initializing new assets, physics, and enemy states associated with the target location. Furthermore, the system can adapt the timeline presentation based on player data, masking spoilers for new users or highlighting specific challenges for certain players like speedrunners, thereby enhancing accessibility and ensuring players can experience the full narrative regardless of skill level.
Anmelder
- Firma
- Skydance Silicon Valley, LLC
- Land
- 🇺🇸 USA
Fachgebiete
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