Automatische Pinchpunkterzeugung in Interaktiven Spielen

EP4792902 19. August 2026

Anmelder: Skydance Silicon Valley, LLC 🇺🇸

Details

Veröffentlichungs-Nr.
EP4792902
Anmeldetag
11. Februar 2026
Veröffentlichung
19. August 2026
Rechtsraum
EP
IPC
A63F13/47, A63F13/493
Offizieller Volltext

Abstract

Systems and methods for automatic pinch point generation and timeline control within an interactive game are disclosed. The system analyzes game data, narrative flow and gameplay challenges, to identify contained areas where player progression converges, such as cutscenes or boss battles. Pinch points serve as stable markers for bi-directional navigation, allowing players to scrub forward or backward through the game's narrative. When a user interacts with a timeline overlay, the system calculates a target timestamp and snaps to the nearest valid pinch point to ensure a stable game state. This process involves dynamically unloading active assets and initializing new assets, physics, and enemy states associated with the target location. Furthermore, the system can adapt the timeline presentation based on player data, masking spoilers for new users or highlighting specific challenges for certain players like speedrunners, thereby enhancing accessibility and ensuring players can experience the full narrative regardless of skill level.

Anmelder

Firma
Skydance Silicon Valley, LLC
Land
🇺🇸 USA

Vertreten von

Noch Fragen?

Wir helfen Ihnen gerne weiter. Schreiben Sie uns einfach.

Kontakt aufnehmen