Maschinengesteuerte Kamerasysteme in Interaktiven Spielen

EP4793901 19. August 2026

Anmelder: Skydance Silicon Valley, LLC 🇺🇸

Details

Veröffentlichungs-Nr.
EP4793901
Anmeldetag
11. Februar 2026
Veröffentlichung
19. August 2026
Rechtsraum
EP
IPC
G06V10/82, A63F13/67
Offizieller Volltext

Abstract

Systems and methods described herein relate to fully controlled camera systems for interactive gaming environments that utilize machine learning to automate perspective changes. Rather than relying on manual player input or static volumes, embodiments establish a plurality of camera points within a scene. A neural network architecture, comprising an input layer, hidden layers, and an output layer, continuously evaluates these points by processing environmental and gameplay data. The system normalizes raw camera data, applies weights and activation functions through the hidden layers to extract features, and generates a probability value representing the suitability of each angle. When a calculated score for an alternative camera point exceeds that of the currently rendered view, often subject to a specific threshold, the system automatically executes a camera cut. This approach ensures the player is consistently presented with an improved viewpoint that enhances immersion while reducing the cognitive load associated with manual camera management.

Anmelder

Firma
Skydance Silicon Valley, LLC
Land
🇺🇸 USA

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