Maschinengesteuerte Kamerasysteme in Interaktiven Spielen
Anmelder: Skydance Silicon Valley, LLC 🇺🇸
Details
- Veröffentlichungs-Nr.
- EP4793901
- Anmeldetag
- 11. Februar 2026
- Veröffentlichung
- 19. August 2026
- Rechtsraum
- EP
- IPC
- G06V10/82, A63F13/67
Abstract
Systems and methods described herein relate to fully controlled camera systems for interactive gaming environments that utilize machine learning to automate perspective changes. Rather than relying on manual player input or static volumes, embodiments establish a plurality of camera points within a scene. A neural network architecture, comprising an input layer, hidden layers, and an output layer, continuously evaluates these points by processing environmental and gameplay data. The system normalizes raw camera data, applies weights and activation functions through the hidden layers to extract features, and generates a probability value representing the suitability of each angle. When a calculated score for an alternative camera point exceeds that of the currently rendered view, often subject to a specific threshold, the system automatically executes a camera cut. This approach ensures the player is consistently presented with an improved viewpoint that enhances immersion while reducing the cognitive load associated with manual camera management.
Anmelder
- Firma
- Skydance Silicon Valley, LLC
- Land
- 🇺🇸 USA
Vertreten von
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Gevers Patents
Gevers Patents · Diegem