Auf Maschinenlernen Basierende Spielersteuerungen in Vollständig Gesteuerten Kamerasystemen
Anmelder: Skydance Silicon Valley, LLC 🇺🇸
Details
- Veröffentlichungs-Nr.
- EP4796193
- Anmeldetag
- 17. Februar 2026
- Veröffentlichung
- 26. August 2026
- Rechtsraum
- EP
- IPC
- A63F13/422, A63F13/67
Abstract
Systems and methods described herein relate to systems and methods for managing player controls within a fully controlled camera system for an interactive environment. The system automatically renders camera views from different orientations, creating cinematic cuts without direct player input. In response to a cut from a first orientation to a second, the system establishes a new control scheme relative to the new view to maintain intuitive gameplay. A transition to the second control scheme is delayed based on a predicted adaptation time generated by a machine-learning model. This model analyzes the current game state context to determine how long a specific player needs to reorient. Additionally, the system utilizes player hints provided via input devices, converting these hints into contextual weights via a weighting model. These weights influence the scoring of potential camera points, allowing the player to guide camera selection without disrupting the cinematic experience.
Anmelder
- Firma
- Skydance Silicon Valley, LLC
- Land
- 🇺🇸 USA
Fachgebiete
Vertreten von
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Gevers Patents
Gevers Patents · Diegem