Automatische Fortschreitungsbewegung bei Interaktiven Spielen
Anmelder: Skydance Silicon Valley, LLC 🇺🇸
Details
- Veröffentlichungs-Nr.
- EP4803168
- Anmeldetag
- 12. Februar 2026
- Veröffentlichung
- 9. September 2026
- Rechtsraum
- EP
Abstract
Systems and methods disclosed herein describe embodiments of an interactive game system utilizing a bi-directional timeline for automatic progression management. The system dynamically tracks player progress by recording actions, inventory, and environmental states without requiring manual save inputs. When a player exits, the system associates the current timeline location with the player profile. Upon re-entry, the game automatically resumes at that specific location, bypassing traditional title screens to simulate a seamless streaming experience. The system integrates pinch point logic to ensure mandatory narrative events are preserved during navigation. Furthermore, scrubbing logic enables players to move bi-directionally through the timeline to revisit past segments or advance to future content. The game engine dynamically reconstructs the game state at any selected point by applying delta variables to base assets. This configuration provides a fluid, personalized experience that maintains narrative integrity while offering players flexible control over their gameplay journey.
Anmelder
- Firma
- Skydance Silicon Valley, LLC
- Land
- 🇺🇸 USA
Vertreten von
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Gevers Patents
Gevers Patents · Diegem